Special ARC units in ARC Raiders possess unique dangerous abilities. Understanding and countering special abilities enables survival. This guide teaches special ability counterplay for all unit types.

Special Ability Classification
Understanding ability types enables proper counter-selection. The table below categorizes special abilities:
| Ability Type | Unit Sources | Effect | Counter |
|---|---|---|---|
| Shield Generation | Support units | Damage immunity | Disable generator |
| Cloaking | Stalker units | Invisibility | Thermal/EMP |
| Teleport | Elite hackers | Relocation | Area denial |
| Empulse | Tesla units | Equipment disable | Distance/Shield |
| Self-Repair | Repair drones | Health regen | Burst damage |
Shield Counter-Tactics
Shielded enemies require specific approaches. Shield generators priority targets always. Disable generators before damage dealers. Shields have limited capacity typically. Sustained fire depletes shields. Flanking bypasses frontal shields. Shield knowledge prevents wasted damage.
Cloaked Unit Detection

Cloaked units detectable through specific means. Thermal optics reveal heat signatures. Movement creates audio tells. Distortion visible in certain lighting. Area damage hits cloaked units. Cloaked units vulnerable when attacking. Detection negates cloaking advantage.
Teleport Counter-Measures
Teleporting enemies require area control. Deny teleport landing zones. Area damage during teleport vulnerable. Predict teleport destinations. Teleport creates brief vulnerability. Track teleport patterns. Teleport counters require anticipation.
EMP and Electronic Defense
EMP abilities disable equipment temporarily. Shielding reduces EMP effects. Distance from EMP sources helps. Backup equipment when possible. EMP effects temporary typically. Recovery procedures after EMP. Electronic defense requires preparation.
Self-Repair Interruption

Self-repairing enemies need burst damage. Repair takes time windows. Interrupt repair cycles consistently. Burst damage exceeds repair rates. Priority elimination prevents full repair. Repair indicates damage success. Interruption enables elimination.
Ability Cooldown Exploitation
Special abilities have cooldown periods. Cooldown observation enables timing. Attack during cooldown windows. Bait abilities before engagement. Cooldown knowledge provides advantage. Ability tracking becomes intuitive. Cooldown exploitation wins fights.

